
Intended to make cross-mod integration and compatibility much easier to manage.Ī uniform solution for the "incompatible hullmod" issue with vanilla hullmods.Īdds a cross-mod mechanic to balance very powerful weapons.Ī collection of functions to make smooth animations.Ĭreates convincing punctual beams from arbitrary coordinates.ĭraw arbitrary sprites on-screen with constraints to entities/camera when needed. Offers classes to load merged settings and lists from a shared modSettings.json file. Link to the forum Thread to report issues or suggest additions. Fixed crash when used the first frame in combatĪnd you can contribute to the public repository here. Added optional blending modes to the sprite renders.

Added MagicBasicInterferenceEffec loose weapon script to trigger an interference check.If other sources are found, it will add a hullmod that reduced the ship's dissipation depending on the number of interfering weapons and their interference strength. Those weapons need to trigger the plugin to check for possible other interference sources from a CSV file. Makes exceptionally strong weapons with the "Interference" trait have negative effects when more that one is mounted on a given ship. Added a non-verbose implementation used when not in dev Mode. Fixed minor error in the Interference hullmod tooltip. Added support for vector thruster covers (non animated thrusters will only turn). Probably fixed a long standing rotation error with the vectoring thruster script

Added a non-verbose implementation of MagicAutoTrails used when not in dev Mode. Added compensation attribute to MagicAutoTrails to fix offset following projectiles with fast lateral drift. Added "base_trail_contrail" to default available trails. MagicRender: Now supports sprite flickering and jittering.Produces helpful error messages when failing, as well as a detailed log when in dev-mode.
Starsector cheats mods#
It is intended to create a unified settings system across mods to make inter-mod integration much easier. A collections of methods to easily read variables and lists from a shared modSettings.json file.
